The Party Game that Uses Your Humor, Not Theirs
Where broken phrases become legendary inside jokes
Forget pre-written punchlines. In Ransom Notes, the comedy comes from YOU. With random word magnets and ridiculous prompts, you'll create hilariously terrible sentences that become your group's legendary inside jokes.
3-6+ Players
Perfect for small groups or big parties with teams
All Ages Welcome
Tailor prompts to suit any age group—from kids to grandparents
Fast Game Nights
Quick 90-second rounds
Find out what you're capable of With terrible words and 90 seconds
Why It Works:
Everyone plays on equal footing—no trivia nerds dominating
No "right" answers means zero pressure or judgment
Every round demands creativity—keeps everyone locked in
Creates shared moments that become lasting memories
The game that makes you a comedian.
Whether you are one or not.
No Pre-Made Answer Cards
Endless Replayability (850 prompts)
Never the same answers twice
Constantly expanding and evolving content
"I didn't know I was this funny until we started playing"
- Jamie T.





Why is it rated 15+?
Some prompts mention adult themes, but you can easily remove about 20% of the cards to make it completely family-friendly for all ages.
How long does each round take?
Individual rounds take 1-2 minutes to create responses. Full games run 30-90 minutes, or until you run out of energy from laughing.
Do the magnets really work?
Yes! They work exactly like refrigerator magnets, sticking perfectly to the metal trays but easy to remove after each round.
Is setup really that easy?
The only "setup" is breaking apart the word magnets the first time (takes about 20 minutes). After that, you're playing in under a minute every time.
Ransom Notes:
1M+ Units Sold
10k+ 5-Star Reviews

Ransom Notes: Base Game
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Free 1-4 Day Shipping on Orders Over $30
Popular Add-ons:

Ransom Notes: Not Safe for Work Content Pack
$17.99
$19.99
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NSFW EXPANSION: Adds a raunchy, laugh-out-loud twist to Ransom Notes that’s not for the faint of heart.
WHAT’S INCLUDED: 180 vulgar new word tiles + 100 outrageous prompt cards guaranteed to shock and amuse.
REQUIRES BASE GAME: Not a standalone game and does not include trays; must have original Ransom Notes to play.
3-6+ PLAYERS: Perfect for 3-6 players, but fun for larger groups too. 30-90 min playtime. Best for ages 17+

Ransom Notes: Expansion Pack One (Expands to 10 Players!)
$24.99
$29.99
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Make Ransom Notes bigger, better, wilder!
Includes four additional magnet trays (expands base game up to 10 players!)
120 more outrageous and awkward words, from "gnarly" to "bamboozle" to "toast"
198 totally fresh, wacky prompt cards
In your box:
840 Premium Word Magnets
250 Outrageous Prompt Cards
6 Metal Player Trays
Simple Instructions (you won't need them)
Want even more chaos?
Check out our Expansion Pack with:
198 new prompts
180 wild new words
4 extra trays for up to 10 players.
FAQ:
Will quiet people actually participate?
Yes! The random magnets give everyone an equal shot at being hilarious. There's no pressure to be clever—the words do half the work for you. Even the shyest player ends up making the whole table laugh.
How does everyone stay engaged?
Every single round requires creativity, so there's never a moment where you're just waiting. You're always building your response, laughing at others, or judging who wins. The constant participation keeps energy high.
What if someone isn't naturally funny?
That's the beauty—you don't need to be! The random word magnets create comedy gold regardless of wit. The awkwardness of limited words IS the humor. Players are often shocked by their own funniness.
Does it get boring after a few rounds?
Never. With 250 prompts and 840 word magnets, you'll never get the same combination twice. Plus, the humor evolves as inside jokes develop throughout the game. Groups often play for hours without realizing it.
Why People Are Obsessed
(And Playing for Hours)
No Pressure, Just Laughs
Can't think of anything clever? Blame the magnets! The randomness creates an equal playing field where naturally funny people and naturally shy people are equally hilarious. Your weird word combo becomes the joke.
Never Gets Old
With 250 prompt cards and 840 word magnets, you'll never get the same combination twice. While other party games feel stale after you've seen all the cards, Ransom Notes stays fresh for years.
Creates Legendary Inside Jokes
Remember when your friend described a first date as "romantic meat festival"? Or called their job "professional sadness coordinator"? These broken-phrase gems become your group's legendary inside jokes that you'll reference for years.
Learn in 60 Seconds, Play for Hours
If you made it this far, you already know how to play. Grab magnets, read prompt, make terrible sentence, laugh until you cry. That's it. No complex rules, no lengthy setup—just instant fun.
What Players Are Saying About Their Own Surprising Humor
"We played with my dad who NEVER laughs at anything. He was crying from laughing so hard at his own answers. Best family game night ever."
- Sarah M.
"My teenage son actually asked to play this again. ASKED. That never happens. He couldn't stop laughing at what he and his friends were coming up with."
- Parent of Teen
"I'm not usually the funny one in the group, but something about these random magnets made me hilarious. Everyone was shocked—including me!"
- Alex K.
"We brought this to a party where people barely knew each other. Within 20 minutes everyone was friends, dying laughing at each other's weird responses."
- Party Host

Ready to Discover How Funny You Actually Are?
The best part? You don't need to be naturally witty. The randomness of the magnets makes everyone surprisingly hilarious. Players constantly say "I can't believe I came up with that!"
Stop waiting for the perfect game night. Start creating legendary moments tonight.